Laura Matsuda
Fighting Style: Her fighting style is an original martial art inspired by Brazilian Jiu-Jitsu known as "Matsuda Jiu-Jitsu".
Moveset: She has been seen to use grappling techniques and breaking throws. Some of her kicking moves are similar to Elena's Rhino Horn and she is able to manipulate electricity similar to Blanka. Her Thunder Clap projectile works in a similar fashion to Juri's Fuhajin and some of her special attacks include grabbing her opponent and breaking their leg while another involves slamming the opponent to the ground and breaking their arm. Her Critical Art, the Inazuma Spin Hold has her grabbing the opponent in a tornado fashion in mid air and slams them to the ground, forming a lightning strike as she spins her opponent in a electric dodge ball (similar to Blanka's first Ultra Combo in the Street Fighter IV games) to finish her opponent with a headlock.
Mystique
Abilities
- Master Acrobat: She has supernatural bodily awareness and control, which allows her to perform all kinds of leaps and spinning jumps/kicks with incredible precision. She can also slide over the floor at high speed and was even able to climb a pipe while being upside down with just her arms.
- Expert Hand-to-Hand Combatant: She is an extremely skilled hand-to-hand combatant and is able to take out multiple guards with superb efficiency. Her dexterity and body control allows her to move with acrobatic precision to avoid getting shot. She used her agility to dodge most of her opponents moves and knocking them down multiple times.
- Expert Infiltrator: She can infiltrate anywhere by using her gift and planning Mystique.
- Skilled Leader: She has shown to be a very capable leader and was able to effectively lead the X-Men in the battle against Apocalypse.
Powers
- Shape-Shifting: She can alter the formation of her cells, allowing her to look and sound like an exact duplicate of any living being, including height, weight, and built.
- Decelerated Aging: Her metamorphic powers and low-level healing factor have retarded the degenerative effects of her ageing process, allowing her to biologically stay as a teenager or young adult while being 40-60 years old.
- Regenerative Healing Factor: She is still able to heal much faster and more efficiently than a normal human.
- Superhuman Agility: As a part of her mutation, she possesses extreme flexibility and agility. She was able to move her handcuffed arms from behind her back to her front, unlock clamps on her hands or strangle someone by using only her foot.
Kim Possible
Abilities
She is also highly skilled in numerous types of martial arts styles, knowing sixteen different types of kung fu, including Mantis kung fu. She's extremely athletic in terms of having peak-human strength, agility, metabolism & extensive reflexes, which had been honed and perfected through years of cheerleading practice and later on actual mission experience. This incredible skill allows her to perform death-defying moves like somersaulting between laser beams and rockets with little apparent effort.
Melinda May
Powers
- Master Martial Artist: She's one of the best martial artists (trained in karate/taekwondo/kung fu/aikido/jiu jutsu), possessing more black belts than the notorious Black Widow.
- Master Acrobat: She has sublime acrobatic skills to her advantage.
- Peak Physical Condition: She is in exceptional shape due to her S.H.I.E.L.D. training and regular upkeep of her martial arts skills. She practices tai chi and has the flexibility as well as balance to perform complex movements.
- Expert Marksman: She prefers not to use firearms during her missions, unless strictly necessary. She displayed high accuracy and is being able to kill most of her enemies with a single shot
- Multilingualism: She speaks fluent English/Cantonese/Mandarin and Spanish.
- Master Pilot: She is an accomplished pilot.
- Smith & Wesson M&P
- Smith & Wesson M&P Compact
- Glock 19:
- Auto-Ordnance M1911A1
- Tokyo Marui Strike Warrior
- Ruger GP100
- Night-Night Gun
- I.C.E.R.
- Berserker Staff
- Kree Battle Axe
Black Widow (Natasha Romanova)
Powers And Abilities
- Master Spy: She is highly skilled in espionage, stealth, disguise, infiltration and
- demolitions. Her talents and years of experience enables her to reach a high rank as special agent of S.H.I.E.L.D. She tries to seduce men to obtain her goals while working undercover.
- Master Martial Artist: She's master in martial arts as karate/judo/aikido/savate/boxing/lucha-libre style wrestling and multiple styles of kung fu.
- Master Acrobat: She uses gymnastics and acrobatics into her fighting style.
- Master Assassin: She's very skilled in the art of assassination and is considered to be one of the most dangerous assassins in the world. She has killed many people during her time serving for the KGB and S.H.I.E.L.D..
- Expert Marksman: She's an very accurate marksman who is skilled in sharp shooting.
- Multilingualism: She speaks fluent Latin/Russian/English/French/German/Chinese and various other languages.
- Gifted Intellect: She is also very intellect who possesses the ability to quickly process multiple information streams (e.g., threat assessment) and rapidly respond to changing tactical situations.
- Master Interrogator: She was able to do a "reverse interrogation", while she seemed to be in danger and gets all the information she wanted to know.
- Expert Hacker: She can hack into most computer systems without tripping any firewalls or security.
- Black Widow's Bite: Electroshock weapon that can deliver powerful electrical discharges from two bracelets worn by Black Widow.
- Black Widow's Batons: Electroshock weapons that can deliver powerful electrical shocks to incapacitate her targets.
- Makarov PM
- Walther PPK/S
- Heckler & Koch USP Compact
- Glock 26
- Glock 19
- Colt M4A1 with a M203 Grenade Launcher
- Chitauri Staff
Other Equipment
- Taser Disks
- Flash Bombs
- Garrote
- Pepper spray
- Photostatic Veil
- Miniaturized Smoke Grenades
- Glider Harness
- Grappling Hook Gun
Elektra Natchios
Powers and Abilities
- Master Martial Artist: She is highly skilled trained in martial arts and uses a mixed martial arts form, what a combination is of muay thai/capoeira/karate/Brazilian jiu jitsu/ninjutsu/aikido and Okinawan martial arts.
- Master Assassin: She is professional assassin who has assassinated many people for money.
- Multilingualism: She speaks Greek/English/Japanese and French fluently.
- Sai Mastery: She is highly skilled in fighting with sai.
- Master Swordswoman: She is extremely skilled in sword fighting.
Weapons
- Twin Sai
- CZ Scorpion EVO 3 S1
- Katana
- Twin Wakizashi Swords
Spider Woman (Jessica Drew)
Powers And Abilities
- Superhuman Strength: Her muscular density and strength is extraordinarily high, which enables her to lift about 7 tons.
- Superhuman Speed: She's capable of running and moving at speeds much greater than even the finest human athlete.
- Superhuman Stamina: Her musculature generates less fatigue toxins during physical activity than the musculature of an ordinary human.
- Superhuman Durability: Her body is somewhat tougher and more resistant to injury than an ordinary human's, although she is far from invulnerable. She is capable of withstanding impact forces that would severely injure or kill an ordinary human with only mild to moderate discomfort.
- Superhuman Agility: Her agility, balance, and bodily coordination are enhanced to levels beyond the human body's natural limits.
- Superhuman Reflexes: Her natural reaction time and reflexes are enhanced to levels beyond the human body's natural limits.
- Superhuman Flexibility: Her body is extraordinarily limber and her tendons and connective tissues are twice as flexible as the average human being's, despite the augmented musculature and its enhanced strength.
- Superhuman Hearing: Her hearing is superhumanly acute and enables her to detect sound at virtually any frequency, and she's been known to detect, sort out, and correctly identify sounds through thick steel doors, and across considerable distances.
- Contaminant Immunity: Her metabolism rapidly creates powerful immunities to all forms of toxins, poisons and drugs, after an initial exposure that usually makes her dizzy. Her body is totally immune to radiation.
- Wall-Crawling: Her limbs can adhere to surfaces via electrostatic attraction. She can hold and carry a considerable amount of extra weight while sticking to walls without falling off.
- Venom Blasts: Her body possesses an inordinate amount of bio-electricity that she has learned to channel and discharge through her hands, in controlled bursts of what she calls "Venom Blasts". These energy projections vary in power; they mostly affect the nervous system in humans. She can regulate them from simply a stun to potent enough to kill an average-sized man in the same way that a lightning bolt.
- Regenerative Healing Factor: She possesses a regenerative healing factor which ables a complete recovery in a matter of minutes after an attack.
- Pheromone Secretion: Her metabolism generates certain types of pheromones that can create fear, elicit attraction and/or repulsion on others, depending on unknown factors which might include gender and mood.
- Self-Propelled Glide: She has the ability to glide through the air, which most people confuse with flight, despite her constantly stating she can't fly, only glide.
Abilities
- Master Martial Artist: She's a highly experienced fighter trained in armed and unarmed combat styles as karate/boxing/capoeira/judo/swordfighting.
- Skilled Spy: She is also extensively trained in espionage, covert operations and stealth.
- Skilled Acrobat: She is a superb athlete and an Olympic-level gymnast.
- Skilled Investigator: She's a seasoned private detective.
- Multilingual: She speaks fluent Russian/Japanese/French/Spanish/Portuguese/Korean/German.
Karai
Abilities/Powers/Weaponry
- She is trained in ninjutsu and her skills as Kunoichi are very formidable. She's easily able to succeed in one-on-one battles or against more opponents at once.
- Her primary weapon of choice is a short and sharp Japanese blade named Tanto.
- She becomes feral and predatory after being turned into a mutant snake, but retains enough of her personality in order to recognize Splinter.
- Acrobatics: She has great acrobatics skills to compare to an athletic person.
- Venom Spit: She can spit a blinding venom and can use her tongue in a pitch fork like action.
- Retractable Teeth: It's also shown that her sharp teeth are retractable.
- Second Mouth: At the back of her head is actually a second mouth and you see a metal scalp if she shows it.
- Enhanced Strength: She has incredibly fast reflexes and an amazingly strong tail that can be used for whipping, constricting or smothering.
- Swimming: She can swim for long periods of time like most snakes.
- Weaponry: Her weaponry are notably sharp teeth and an long tail.
- Nicknames: Evil Witch, Princess, Sister, Snake Woman
Abilities
- Foot Clan Training
- Powerful Tail
- Lightning Fast Reflexes
- Venom Spit
- Deadly Venom
- Can Morph Between Human and Snake Forms
- Can Control Mutant, Venomous Snakes
- Extendable Snake Arms
Weapon of choice
As Human
- Katana
- Shuriken
- Tanto
- Naginata
As Mutant
- Fangs
- Tail
- Serpent-Head Hands
- Venom Spit
April O'Neil
Abilities/Skills
- Ninjutsu: She is trained in the ways of ninjutsu by Splinter and became much faster, stealthier. She became a teenage warrior that is fond of self-defense.
- Telepathy: She has a rare gift that can help her sense certain aspects of other beings, such as psychic abilities.
- Danger Sense: She can sense upcoming danger and read the minds of the Kraang, though the extent of which she can read them is unclear.
- Tessen: This weapon was given by Splinter to her.
- Mutagen Immunity: Being half-Kraang mutant she is immune to mutagen and her blood is the only ingredient needed to perfect the Mutagen and Retro-Mutagen.
Crimson Viper
Fighting style: Her fighting style is simply officially refered as "using secret spy gadgets" and is trained in judo and Krav Maga.
Abilities: Her techniques in particular are centered around augmenting her natural speed and agility with her special Battle Suit. Her gloves have metal knuckles that can be electrically charged, creating visual arcs of electricity when enough power is supplied. These can stun or damage an opponent quite heavily based on the limiter's settings, often via sending powerful shockwaves through the ground. The boots hold jets inside the arc between the heel and sole, with a switch on the side of the boot activating the temporary jet propulsion. The boots are capable of granting the wearer a much greater jumping ability, though Viper frequently fires them up and uses them for a defensive, burning kick.
Moves: Viper Elbow/Double Kick/Viper Blade/Thunder Knuckle/Burning Kick/Seismic Hammer/Burst Heel/Thunder Fist/Optic Laser/Emergency Combination/Burst Time/Burning Dance/Viper Full Throttle.
Juri
Fighting style: She is a very skilled and very flashy taekwondo fighter, who likes to toy with her opponent. She is a fighter whose moveset is mostly focuses on various kicks.
Moves
She is designed to be a hectic character with fast attacks that keep her opponents off guard; as such, she is weak defensively, and many of her moves can leave her open if blocked. She has a short-range projectile which she can charge and launch. If she chooses to charge it, she does a high kick that leaves a trail of energy which will hit very close opponents or cancel out approaching projectiles if timed correctly. She also possesses an aerial dive kick that moves at several ranges.Her most notable technique is her pinwheel kick, which moves her forward as she does a wheel kick.
- Super Combo Fuharenjin: She unleashes a flurry of fireballs to the opponent, ending with a fireball that hits the opponent in the air diagonally.
- Ultra Combo Feng Shui Engine: This is a time-based move that allows her to chain together combos with her normal moves.
- Ultra Combo Kaisen Dankairaku: She kicks the opponent and follows up with a multi-hit helicopter kick, and then kicks her opponent to the ground.
- V-Trigger is the Feng Shui Engine when she chains her combos to her opponent.
- Her Critical Art is the Sakkai Fuhazan when she unleashes a devastating heel drop to inflict multiple hits on her opponent.
Catwoman
Powers and Abilities
- Master Acrobat: She is a gifted and accomplished athlete with heightened acrobatic prowess. Her feats are so amazing, one could argue that her athletic ability is somewhat superhuman.
- Master Martial Artist: She has mastered the following martial arts styles boxing/capoeira/hapkido/jujutsu/dragon style kung fu/karate. She is dangerous, clever and resourceful fighter, well known for precise agile attacks and speedy getaways. Her formidable hand-to-hand combat skills are augmented by her cat-like speed, reflexes, balance, and flexibility.
- Stealth: She is as stealthy as a large cat, who is easily been able to sneak up on large groups of people on patrol.
- Master Thief: She is a master thief who is known throughout Gotham City for her burglary of cat-themed objects and/or gems and jewels of the highest quality.
- Disguise: She is an expert in disguises and aliases.
- Feline Empathy: She has a strong affinity for cats and feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy but a friend.